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Project: Quadrilateral Angle Cards: A Card Game

Mathematics

Teachy Original

Internal Angles of Quadrilaterals

Context

Exploring the angles of quadrilaterals is crucial in understanding various mathematics topics and real-world applications. In the world of plane geometry, quadrilaterals play a pivotal role, especially when it comes to their interior angles. Thus, comprehending the nature and properties of these angles becomes a stepping stone for any student’s mathematical journey.

Theoretically speaking, a quadrilateral is any polygon with four sides, but there are different types of quadrilaterals, each with unique properties. Among them, the properties of interior angles in quadrilaterals are highly significant, as they play a vital role in determining the type of quadrilateral in question. The sum of interior angles of any quadrilateral is 360°, which forms an essential concept in understanding quadrilaterals.

Introduction

The quest to study angles in quadrilaterals emerged from the need to make sense of the spaces around us. From designing maps to constructing buildings, the angles of quadrilaterals integrate themselves into a wide array of practical applications. Besides, quadrilaterals serve as building blocks in developing more complex concepts like trigonometry.

In architecture, interior design, art, civil engineering, and even board games like the famous chess, quadrilaterals are frequently encountered. Hence, understanding and manipulating the angle properties of these geometric figures enable the development of sophisticated logical-mathematical thinking, opening doors to solving more complex problems.

For further theoretical exploration, here are a few recommended resources:

  • Mundo Educação: Offers comprehensive articles on quadrilateral angles and provides examples of solved exercises.
  • Khan Academy: An interactive series of videos and quizzes for revision and practice.
  • The book “Geometry for Dummies” by Wendy Arnone: Additional reading available in bookstores and libraries that provides an all-around view of the topic.

Hands-on Activity

Activity Title: “Quadrilateral Angle Cards: A Card Game”

Project Objective

This project aims to grasp the theory of quadrilateral angles and put it into practice through a card game where groups form quadrilaterals with interior angle sums equal to 360°.

Project Description in Detail

The students, divided into groups of 3 to 5, will create a card game inspired by the theory of quadrilateral angles. This game will take the format of a deck of cards where each card represents an angle. The angles on the cards should range from 50° to 130°, and each deck should have 40 cards.

The gameplay is as follows: Each player takes turns drawing a card from the deck. Their goal is to end up with a quadrilateral (i.e., a set of four cards that add up to 360°) in their hand by the end of each round. The game continues until all cards from the deck are used.

In addition to the game, the students must create an instruction manual to explain the game's rules and its connection to the theory. The manuals should be on A4 paper, be illustrated, and have a clear explanation of the rules.

Required Materials

  • White cardstock paper (for card creation)
  • Colour pens
  • Ruler
  • Scissors
  • A4 paper (for manual creation)

Step-by-Step Activity Guide

  1. Divide students into small groups of 3 to 5.
  2. Each group creates 40 cards using the cardstock paper. Each card should have an angle value ranging from 50° to 130° written on it.
  3. Next, groups create the game manual where they explain the rules of the game and how it relates to the theory of quadrilateral angles.
  4. After completing the cards and manual, groups should play the game with each other to test it.
  5. Finally, have each group write a project report, following the guidelines below.

Project Deliverables

  • A deck of 40 cards representing angles.
  • A game instruction manual.
  • A project report with the following sections:
  1. Introduction: The context of the topic, significance of quadrilateral angles, and the objective of the project.
  2. Development: Students should theoretically explain quadrilateral angles, describe in detail the card game they created, explain the methodology used, provide accounts of playing the game, and discuss the results they obtained.
  3. Conclusion: Recapitulate the relevance of the project, state what was learned, and provide concluding remarks on the experience.
  4. Bibliography: Acknowledge the sources that aided in the project, which could be books, links, videos, etc.

The report should be at least five pages long and should be written clearly and in an organized manner. The deadline for submitting the game, manual, and report is one week.

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