Lesson Plan | Lesson Plan Iteratif Teachy | Drawings and Mind Maps
Keywords | Mind Maps, Drawings, Models, Landscape, Digital Tools, Geography, Visual Representation, Social Media, 3D Modelling, Creativity, Collaboration, Elementary School |
Resources | Phones or computers with internet access, Mind Mapping apps (such as MindMeister or Coggle), Social media apps (like Instagram or TikTok), Online 3D Modelling tools (like Tinkercad or SketchUp), Materials for note-taking (notebooks, pens, etc.) |
Codes | - |
Grade | 2nd grade |
Discipline | Geography |
Goal
Duration: 10 to 15 minutes
The goal of this lesson plan stage is to introduce students to the primary aim of the class: to explore and create various forms of landscape representation. This stage will help students grasp the skills they will develop and highlight the significance of representing reality through diverse visual and practical methods.
Goal Utama:
1. Encourage students to recognize various forms of landscape representation, such as drawings, mind maps, and models.
2. Enhance students' ability to create these different representations based on their experiences and observations from their surroundings.
Goal Sekunder:
- Cultivate students' observational and spatial awareness skills.
- Foster creativity and artistic expression through different representation forms.
Introduction
Duration: 10 to 15 minutes
The intent of this stage is to introduce students to the core aim of the lesson, which is to investigate and create different forms of landscape representation. By the end of this stage, students should understand the skills they will gain and appreciate the importance of representing reality through various visual and practical methods.
Warming Up
Warm-up: Today’s lesson will be an exciting expedition where we will discover different ways to depict the places we call home. We will engage in drawing, mind mapping, and even making models to understand and showcase the landscapes around us. 🌍 To kick things off, ask students to use their mobile phones to find an interesting fact about mind maps or visual representations of landscapes. They can search for famous mind maps or techniques used in drawings and models. This will help connect our theme to modern and relatable contexts.
Initial Thoughts
1. 🗺️ What is a mind map? How can it benefit us in our daily lives?
2. 🖌️ What key features should a drawing have to effectively represent a landscape?
3. 🏗️ What distinguishes a model from a drawing? When should we use each one?
4. 🌳 How can the representations we’ll explore today help us better understand our neighborhood or city?
5. ✨ Have you applied any of these forms of representation in other activities? What was your experience like?
Development
Duration: 65 to 75 minutes
This stage aims to provide a hands-on experience, enabling students to apply their knowledge about different forms of landscape representation. By using digital tools, they will be able to explore, create, and share their representations, enhancing their technological, creative, and teamwork abilities.
Activity Suggestions
Activity Recommendations
Activity 1 - 🗺️ Digital Neighborhood Mind Map
> Duration: 60 to 70 minutes
- Goal: Identify and illustrate essential components of the neighbourhood using digital mind maps.
- Deskripsi Activity: Students will design a mind map of their neighbourhood using digital tools. They will identify and showcase crucial points, like schools, parks, shops, and their homes, utilising collaborative mapping apps or mind mapping software to express their ideas.
- Instructions:
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Divide students into groups of up to 5 members.
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Ask each group to access a mind mapping app (like MindMeister or Coggle) on their phones or computers.
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Each group should initiate their mind map focusing on 'My Neighbourhood'.
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Discuss and list the categories to include, such as: my house, school, parks, shops, landmarks, etc.
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Encourage groups to add icons, images, or brief texts to enhance their mind map.
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Provide time for groups to finalise their mind maps, ensuring all important neighbourhood features are explored.
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Have each group present their mind map to the class, explaining their representation choices.
Activity 2 - 📸 Posting on Social Media
> Duration: 60 to 70 minutes
- Goal: Leverage social media to portray and communicate the neighbourhood's landscape, while exploring digital content creation skills.
- Deskripsi Activity: Students will craft a series of social media posts that highlight the landscape of their community. They can utilize popular platforms such as Instagram or TikTok to create captivating and informative content, incorporating videos, images, and catchy captions.
- Instructions:
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Divide students into groups of up to 5 members.
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Ask each group to select a social media platform (like Instagram or TikTok) for their project.
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Each group should determine which aspects of the neighbourhood's landscape they will showcase in their posts (such as main tourist attractions, green areas, schools, etc.).
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Encourage students to capture images, take videos, and write imaginative and educational captions for their posts.
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Guide groups on using appropriate hashtags and geographic markers to enrich their content.
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Encourage students to share their posts within their group or on a secure class platform, if feasible.
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Have each group present their posts to the class, discussing their content choices and representations.
Activity 3 - 🏰 Virtual 3D Model
> Duration: 60 to 70 minutes
- Goal: Utilize 3D modelling tools to represent neighbourhood elements, fostering both technical and creative skills.
- Deskripsi Activity: Students will create a virtual representation of their neighbourhood utilizing online 3D modelling tools (like Tinkercad or SketchUp). They will depict significant landscape features, such as houses, buildings, parks, and roads, while exploring creativity and developing technical skills in a digital environment.
- Instructions:
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Divide students into groups of up to 5 members.
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Ask each group to access an online 3D modelling tool (like Tinkercad or SketchUp) on their phones or computers.
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Instruct each group to draft a basic layout of their neighbourhood, marking out streets and blocks.
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Groups must add 3D models representing houses, buildings, parks, and other significant areas of the neighbourhood.
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Encourage customization of their models with details and colours to make them as realistic as possible.
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Allow sufficient time for groups to finish their digital models.
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Each group should present their completed virtual model to the class, explaining their creation process and representation choices.
Feedback
Duration: 15 to 20 minutes
This stage is aimed at enhancing reflection and collaborative learning among students. The group discussion provides an opportunity to consolidate their understanding, share experiences, and develop communication skills and constructive feedback, thereby fostering an environment of support and continuous growth.
Group Discussion
Group Discussion 📢: Facilitate a discussion among all students. Begin by asking each group to share their learnings and key takeaways. Use the following prompts to guide the discussion:
- "Let’s share our experiences from today! Each group can tell us what they learned and how it felt to create their digital representations."
- "What were the most significant challenges you faced? How did you manage them?"
- "In what ways did digital tools support or impede your representation of the neighbourhood?"
- "What was the most enjoyable or interesting part of the activity for you?"
Reflections
1. ✨ How did using digital tools alter the way you view and represent your neighbourhood? 2. 🌟 Which aspect was the most challenging: designing a mind map, a social media post, or a virtual model? Why? 3. 🚀 In what ways do you think these skills could be applicable in the future? What other daily situations could benefit from this knowledge?
Feedback 360º
360° Feedback 📝: Guide students to conduct a 360° feedback session, where each student gathers feedback from their group members. Encourage constructive and respectful feedback using the script below:
- "Let’s take a few minutes to provide feedback to our group members. Remember to be constructive and positive!"
- "Each person should mention something positive about their peer and suggest an area for improvement."
- "For instance, you might comment on their collaboration, creativity, or use of digital tools."
- "After sharing feedback, express gratitude to each other and reflect on what was discussed."
Conclusion
Duration: 10 to 15 minutes
This stage's aim is to reinforce learning by connecting it to real-world applications. By summarizing the content and reflecting on learned concepts, students are encouraged to internalize their experiences and understand the relevance of the conducted activities to their daily lives and future endeavors.
Summary
🌟 Congratulations, Digital Explorers! 🌟 Today you immersed yourselves in the world of drawings, mind maps, and models to depict where you live. Using fantastic digital tools, you crafted intricate mind maps, produced engaging content for social media, and created 3D virtual models of your neighbourhood. You’ve ventured into observing and representing your world in imaginative and tech-savvy ways. What an enriching and interactive journey it has been, right? 🚀
World
🌍 Today’s lesson linked the art of landscape representation to the digital landscape we inhabit. By using apps and digital tools, you experienced how modern technologies can revolutionize our perception and depiction of the environment. From crafting social media content to 3D modelling, these skills are vital in our digital epoch and reflect the social and technological currents of our times.
Applications
📌 Applications in Daily Life: The skills developed during this lesson are incredibly valuable in everyday scenarios! Whether it’s to plan a school project, create visual materials for a presentation, or even explore professions in fields like design, architecture, and geography. With these tools, you can visualize and convey ideas in a clear and engaging manner.