Lesson Plan | Teachy Methodology | Traditional Games and Toys
Keywords | Traditional Games, Play, Physical Education, 5th Grade, Digital Methodology, Motor Skills, Cognitive Skills, Teamwork, Culture, History, Technology, YouTube, Social Media, Content Creation, Gamification, Programming |
Required Materials | Smartphones, Computers, Internet Access, Video Editing Applications, Programming Platforms (e.g., Scratch, Tynker), Social Media Accounts (Instagram, TikTok, etc.), Video Sharing Platform (YouTube) |
Objectives
Duration: 10 to 15 minutes
The purpose of this stage is to ensure that students clearly understand the lesson objectives, focusing on the importance of experimenting with traditional games and play as tools to develop motor, cognitive, and social skills. This prepares students for the following activities, where active and collaborative participation will be essential.
Main Objectives
1. Understand the characteristics and rules of different traditional games and play.
2. Develop motor and cognitive skills through practical experimentation with games and play.
3. Encourage teamwork and cooperation among students.
Side Objectives
- Promote historical and cultural awareness of traditional games and play.
Introduction
Duration: 10 to 15 minutes
The purpose of this stage is to ensure that students clearly understand the lesson objectives, focusing on the importance of experimenting with traditional games and play as tools to develop motor, cognitive, and social skills. This prepares students for the following activities, where active and collaborative participation will be essential.
Warming Up
Start the lesson by introducing the theme Traditional Games and Play. Briefly explain that these activities are part of our culture and history, passed down from generation to generation, and are important for physical, cognitive, and social development. Next, ask students to use their smartphones to find an interesting fact about a traditional game or play they know or have learned about. They will have a few minutes to share the facts they found with the class.
Initial Reflections
1. What are some of the traditional games and play you know?
2. How have these games and play helped shape the culture of different communities?
3. Which skills (motor, cognitive, or social) do you think can be developed through these activities?
4. Can you identify similarities between traditional games from different parts of the world?
5. Why is it important to preserve and continue practicing these traditional games and play?
Development
Duration: 60 to 80 minutes
The purpose of this stage is to provide students with a practical and immersive experience, where they can apply the knowledge previously acquired about traditional games and play, using digital technologies that are part of their daily lives. The goal is to stimulate creativity, teamwork, and communication while reinforcing the cultural and educational importance of these activities.
Activity Suggestions
It is recommended that only one of the suggested activities be carried out
Activity 1 - Creating a YouTube Channel About Traditional Games
> Duration: 60 to 70 minutes
- Objective: Develop research, communication, and digital content creation skills while deepening their understanding of the characteristics and significance of traditional games.
- Description: Students will create a YouTube channel where they will share short videos explaining the rules, gameplay, and curiosities about traditional games and play. Through multimedia content creation, they will delve into the characteristics and significance of these games in culture.
- Instructions:
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Divide students into groups of no more than 5 people.
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Each group will choose a traditional game or play to research.
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Use your smartphones or computers to find information, videos, and images that explain the chosen game or play.
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Prepare a script for the video that includes an introduction, explanation of the rules, demonstration of gameplay, and curiosities.
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Record the video using smartphones. It is recommended to use video editing apps to add music, text, and other effects.
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Create a YouTube channel and upload the video.
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Share the link of the video with the class and watch it together at the end of the activity.
Activity 2 - Digital Influencers of Traditional Games
> Duration: 60 to 70 minutes
- Objective: Encourage students' creativity and digital communication skills while promoting the preservation and practice of traditional games.
- Description: Students will become digital influencers for a day. They will create posts on social media (Instagram, TikTok, etc.) promoting traditional games and play, highlighting their rules and benefits.
- Instructions:
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Divide students into groups of no more than 5 people.
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Each group will choose a traditional game or play to promote.
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Research the history, rules, and benefits of the chosen activity.
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Develop a posting strategy, including photos, short videos, and explanatory texts.
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Use smartphones to create the posts. If possible, use filters and effects to make the content more attractive.
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Post content on social media. For students without social media accounts, use fictitious accounts created for the activity or share on the school's platform.
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Monitor and respond to comments and interactions on the posts throughout the activity.
Activity 3 - Gamifying Traditional Games
> Duration: 60 to 70 minutes
- Objective: Develop basic programming skills and computational thinking, encouraging creativity and innovation by adapting traditional games to the digital format.
- Description: Students will create a prototype of a digital game based on a traditional game or play using platforms like Scratch or Tynker. They will need to adapt the rules and gameplay to the digital world, creating an interactive experience.
- Instructions:
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Divide students into groups of no more than 5 people.
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Each group will choose a traditional game or play to transform into a digital version.
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Research the rules and gameplay of the chosen game.
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Plan how to adapt the rules for a digital game. Decide on characters, scenarios, and objectives of the game.
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Use platforms like Scratch or Tynker to create the prototype of the game.
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Upon completion, each group will present their game to the class, explaining the creation process and adapted rules.
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Students will have the opportunity to test each other's games and provide feedback.
Feedback
Duration: 20 to 25 minutes
The purpose of this stage is to provide a moment of reflection and exchange of experiences, where students can consolidate the learning acquired in the activities, recognize their achievements, and identify areas for growth. Through constructive feedback, they develop self-assessment skills and improve their interpersonal and teamwork skills.
Group Discussion
Facilitate a group discussion with all students, where groups share what they learned while conducting the activities and their conclusions. Suggest that each group briefly present the creation process, challenges faced, and solutions they developed. Encourage students to reflect on the connection between traditional games and modern technology.
Reflections
1. How do you think technology can help preserve traditional games and play? 2. What were the biggest challenges faced when transforming a traditional play into digital content (video, post, or game)? 3. In what aspects did you feel that you developed new skills throughout these activities?
360° Feedback
Conduct a 360° feedback session, where each student must receive feedback from other members of the group they worked with. Guide students to provide constructive and respectful comments, focusing on aspects such as cooperation, creativity, communication, and problem-solving. Encourage them to mention both strengths and areas for improvement.
Conclusion
Duration: 10 to 15 minutes
The purpose of this stage is to consolidate learning, emphasizing the importance of traditional games and play in students' holistic development. Additionally, it connects the theme with today's digital reality, demonstrating how technology can be an ally in cultural preservation. This moment allows students to reflect on what they learned and how to apply it in their daily lives.
Summary
Summary:
Imagine going back in time and exploring games and play that our grandparents played as children. In this class, we dove into a universe of traditional games, discovering their rules, characteristics, and historical and cultural importance. And the most amazing part? We transformed all this into digital content like YouTube videos, social media posts, and digital game prototypes!
World Connection
In the World:
✨ Technology is constantly evolving, but we often forget the cultural and historical roots of the simple games we play. In this lesson, students saw how it is possible to preserve and revitalize traditional play using digital tools that are part of our daily lives. In this way, we can keep our cultural heritage alive while embracing modernity.
Practical Application
Applications:
♂️ Understanding and practicing traditional games helps with the physical, cognitive, and social development of students. Furthermore, the ability to adapt these games to digital formats can help preserve these activities for future generations, ensuring that culture and history are not forgotten.