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Lesson plan of Subjectivity in Contemporary Society

Philosophy

Original Teachy

Subjectivity in Contemporary Society

Lesson Plan | Lesson Plan Iteratif Teachy | Subjectivity in Contemporary Society

KeywordsSubjectivity, Contemporary Society, Philosophy, Social Media, Digital Culture, Critical Thinking, Engagement, Human Experience, Identity, Practical Activities, Philosophical Debate, Digital Tools
ResourcesCell phones, Internet access, Computers or tablets, Social media platforms (Instagram, TikTok, etc.), Video editing software (e.g., iMovie, Adobe Premiere), Game development platforms (e.g., Scratch), Filming equipment (optional), Writing supplies (paper, pens), Projector and screen (for presentations), Mockup software (optional)
Codes-
Grade10th grade
DisciplinePhilosophy

Goal

Duration: 10 - 15 minutes

This stage aims to clearly outline what will be tackled in class, emphasising the relevance of subjectivity within the modern context. It prepares students for the practical activities and discussions that will unfold, positioning them within philosophical debates and their real-world applications.

Goal Utama:

1. Understand the concept of subjectivity and how it plays out in today's society.

2. Critically analyse the impact of social media on how individuals and groups perceive themselves.

3. Discuss how digital culture influences our thoughts and actions.

Goal Sekunder:

  1. Encourage critical thinking and reflection on their own experiences and views of subjectivity.
  2. Promote active participation and engagement through digital and collaborative discussions.

Introduction

Duration: 15 - 20 minutes

๐Ÿ” Purpose: This stage is designed to actively engage students from the outset, linking the theme of subjectivity to their lived realities in a direct way. By employing mobile devices to seek real-time information, students take an active role in their learning, setting them up for a comprehensive and grounded discussion on the topic addressed previously at home.

Warming Up

๐ŸŽ‰ Warm-up: At the start of the class, briefly clarify to students that subjectivity is a fundamental aspect of human experience, especially today, where our identities and perceptions are frequently shaped by various factors, including social media and our digital lives. Ask students to use their phones to find and share an interesting fact or piece of information about subjectivity relevant to their context. Encourage them to scout social media, blogs, or news sites for practical and contextual examples.

Initial Thoughts

1. ๐Ÿ’ญ How would you explain subjectivity in your own words?

2. ๐Ÿ’ญ In what ways might social media affect how we see ourselves and each other?

3. ๐Ÿ’ญ Do you think subjectivity is more complicated in the digital age? Why do you say so?

4. ๐Ÿ’ญ Can you give practical examples of how digital culture shapes our subjectivity?

5. ๐Ÿ’ญ What are the pros and cons of having our subjectivity influenced by digital spaces?

Development

Duration: 70 - 75 minutes

This development stage aims to apply the concepts of subjectivity in contemporary society practically, allowing students to utilise digital tools for exploration, creation, and analysis of how subjectivity is crafted in the digital realm. The activities encourage collaboration, creativity, and critical thinking, solidifying learning in an engaging and contextual manner.

Activity Suggestions

Activity Recommendations

Activity 1 - ๐Ÿ” Digital Influencer for a Day

> Duration: 60 - 70 minutes

- Goal: Evaluate how subjectivity can be influenced by a digital presence and how different narratives can engage and reshape individual and collective perceptions.

- Deskripsi Activity: Students will create a fictional digital influencer profile on a social media platform. They should choose a relevant theme linked to philosophy and subjectivity (like mental health, diversity, authenticity, etc.) and design posts, stories, and short videos that engage with the theme.

- Instructions:

  • Divide students into groups of up to 5.

  • Ask each group to select a philosophical theme related to subjectivity.

  • Students must create a fictional digital influencer profile on a platform like Instagram or TikTok (this can be on paper or via a mockup tool).

  • Guide students to craft posts (images, text, videos) that speak to the chosen theme, incorporating influencer engagement strategies.

  • Make sure they explain how their content showcases subjectivity in today's society.

  • Each group will present their profile and posts to the class, justifying their choices.

Activity 2 - ๐ŸŽฎ Gamified Philosophy

> Duration: 60 - 70 minutes

- Goal: Foster critical thinking and problem-solving skills through the creation of an interactive narrative exploring subjectivity in modern society.

- Deskripsi Activity: Students will design a digital game that delves into the concept of subjectivity. This game can be created using platforms like Scratch or simple mobile applications. The goal is to guide players to reflect on the various aspects of subjectivity in contemporary society.

- Instructions:

  • Form groups of up to 5.

  • Each group selects an aspect of subjectivity they wish to explore in their game.

  • Using platforms like Scratch or basic mobile apps, they will develop an interactive digital game.

  • Encourage inclusion of scenarios or dilemmas in the game that prompt players to reflect on subjectivity and its implications.

  • Students should clarify how their game aids in understanding the concept of subjectivity in todayโ€™s world.

  • Each group must present their game to the class, showcasing how it works and detailing the decisions made in the development.

Activity 3 - ๐ŸŽฅ Social Media Documentary

> Duration: 60 - 70 minutes

- Goal: Investigate the varied perspectives on the effects of social media on subjectivity, encouraging critical and reflective analysis of the theme.

- Deskripsi Activity: Students will produce a mini-documentary focusing on how social media influences individual and collective subjectivity. They should conduct interviews with peers, family, or craft fictional characters to represent various viewpoints on the theme.

- Instructions:

  • Form groups of up to 5.

  • Each group outlines a script for their mini-documentary, specifying their focus and the questions to cover.

  • Guide groups to interview peers or family, or create fictional characters offering diverse viewpoints on subjectivity and social media.

  • Using available cell phones or video equipment, they will record and edit the mini-documentary.

  • Students must explain how each interview or character contributes to understanding subjectivity in the social media landscape.

  • Each group will present their documentary to the class, providing a brief commentary on their production choices.

Feedback

Duration: 20 - 25 minutes

๐Ÿค Purpose: This stage aims to solidify learning through collective reflection and constructive critique. It facilitates critical evaluation of their own and others' work, fostering a more profound and collaborative understanding of subjectivity in contemporary society.

Group Discussion

๐Ÿ’ฌ Group Discussion: After all activities have been presented, facilitate a group discussion. Use the following script to kick off the conversation: 'Now that each group has shared their work, let's reflect on our learnings together. Each group can briefly share their key insights and challenges faced while creating their content. Let's contemplate how these experiences have enhanced our understanding of subjectivity in our contemporary landscape. I'm eager to hear everyoneโ€™s thoughts and insights!'

Reflections

1. ๐Ÿ“ How did creating digital content help deepen your grasp of subjectivity? 2. ๐Ÿ“ What significant challenges did you encounter while portraying subjectivity through digital activities? 3. ๐Ÿ“ How did discussions and feedback from peers impact your understanding of subjectivity in the digital realm?

Feedback 360ยบ

๐Ÿ”„ 360ยฐ Feedback: Encourage students to participate in a 360ยฐ feedback session, where each member of a group receives input from their peers on their contributions to the project. Provide guidance to ensure that the feedback is constructive and respectful. Encourage positive comments and areas for improvement. For example: 'Sarah, I appreciated your creative approach to designing the posts. Perhaps next time we can incorporate more interactive elements in our publications.'

Conclusion

Duration: 10 - 15 minutes

๐Ÿ‘‰ Purpose: This final stage aims to consolidate learning in an engaging and reflective manner, allowing students to connect the lesson content with their personal experiences in the digital landscape. It emphasises the importance of the theme and encourages students to remain aware of the impact of social media on their subjectivities, fostering critical and conscious online engagement.

Summary

๐ŸŽ‰ Summary - Featuring Subjectivity! ๐Ÿ˜„โœจ: Today, we dived deep into subjectivity! We explored social media, tackled dilemmas through interactive games, and produced documentaries. We examined how our identities are shaped by digital influences covering topics like mental health, diversity, and authenticity. We realised that every like, comment, and share helps construct who we are and our self-image. After all, subjectivity is a journey where everyone plays a leading role!

World

๐ŸŒ In the Real World: Today's lesson highlighted that subjectivity is as dynamic as our trending hashtags! Each post, story, and meme we see on social media shapes our perception of ourselves and others. We exist in a time where our online presence is just as valid as our physical presence, and understanding this can help us navigate this sea of information more thoughtfully.

Applications

๐Ÿ“š Everyday Applications: Understanding subjectivity in today's context is vital for students to reflect on their journeys and the influence of social media in their lives. This insight enables them to make more informed decisions about their online self-expression and interpretation of others' subjectivities, fostering healthier and more empathetic interactions in the digital arena.

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