Log In

Lesson plan of Doping in Sports

Health and Physical Education

Original Teachy

Doping in Sports

Lesson Plan | Lesson Plan Iteratif Teachy | Doping in Sports

KeywordsDoping in Sports, Physical Education, High School, Digital Methodology, Active Learning, Banned Substances, Anti-Doping Measures, Sports Ethics, Athletes' Health, Awareness Campaigns, Social Media, Digital Investigation, Game Show, 360° Feedback, Group Discussion
ResourcesCellphones with internet access, Computers with internet access, Links and online resources regarding doping cases, Digital presentation platform (Google Slides or similar), Online quiz platforms (Kahoot, Mentimeter, or similar), Digital content creation apps (Canva, iMovie, or similar), Projector and screen for presentations
Codes-
Grade10th grade
DisciplinePhysical Education

Goal

Duration: 10 - 15 minutes

The aim of this phase is to provide students with a clear and objective overview of the fundamental aspects related to doping in sports. This includes understanding key concepts, critically assessing the fallout from doping, and recognizing both preventive and corrective measures. This groundwork will support more in-depth, practical activities, ensuring that all students are prepared to explore the topic actively and engagingly.

Goal Utama:

1. Understand what doping means and identify the reasons why certain substances are prohibited.

2. Analyze the impact of doping on athletes' health and the integrity of sports.

3. Identify measures and protocols established to combat doping in athletics.

Goal Sekunder:

  1. Encourage ethical thinking on the use of banned substances in sports.
  2. Stimulate discussion regarding the responsibility of athletes and sports organizations in the fight against doping.

Introduction

Duration: 15 - 20 minutes

The goal of this stage is to provide an engaging introduction to the topic, fostering curiosity and active participation among students. By finding interesting facts and sharing them, students will connect what they already know with new insights, setting the stage for a lively debate.

Warming Up

Doping in sports is a timely and important issue that has a significant effect on the fairness of competitions and the health of athletes. To kick off the lesson, ask students to use their phones to search for an interesting fact related to doping in sports. This could include notable cases, new detection methods, or advances in anti-doping regulations. Students should take turns sharing their findings, encouraging an initial exchange of knowledge.

Initial Thoughts

1. What exactly is doping in sports, and why is it considered a problem?

2. What are some of the most common substances associated with doping?

3. What consequences does doping have for athletes and for sports as a whole?

4. How do sports organizations work to combat the use of banned substances?

5. Do you think there are situations where the use of these substances could be justified? Why?

Development

Duration: 60 - 70 minutes for the selected activity + 5 - 10 minutes for initial instructions

The intent of this stage is to allow students to deepen their comprehension of doping in sports in a practical and interactive way, leveraging digital technologies and collaboration. The envisioned activities aim to encourage active and engaging learning, connecting theoretical knowledge to real-life scenarios faced by students.

Activity Suggestions

Activity Recommendations

Activity 1 - 🔍 Digital Investigators: Uncovering Doping Cases

> Duration: 60 - 70 minutes

- Goal: Encourage critical analysis and a deeper understanding of actual doping cases in sports, employing digital research and presentation skills.

- Deskripsi Activity: In this activity, students will be divided into groups and take on the role of digital investigation teams. Each group will be assigned a real doping case to research using various online resources. They'll use their phones and computers to gather information about the case, such as the substance involved, the consequences for the athlete and the sport, and the measures taken by sports organizations.

- Instructions:

  • Divide the class into groups of up to 5 students.

  • Give each group a real doping case to investigate using pre-selected links and resources.

  • Each group should conduct thorough research on the case, using their phones and computers to access different sources of information.

  • Students must prepare a digital presentation (for instance, using Google Slides) that includes: case description, substances involved, consequences for the athlete, measures taken, and a critical analysis of the impact on the sport.

  • At the end, each group will present their findings to the class using the digital presentation they created.

Activity 2 - 🎮 Game Show: True or False about Doping

> Duration: 60 - 70 minutes

- Goal: Reinforce students' knowledge about doping in sports in a fun and interactive manner, promoting teamwork and healthy competition.

- Deskripsi Activity: Students will take part in an interactive game show-style quiz, answering questions about doping in sports. This activity will utilize online quiz platforms (like Kahoot or Mentimeter). The questions will address concepts, substances, consequences, and anti-doping measures. The aim is to make learning enjoyable and competitive.

- Instructions:

  • Divide the class into groups of up to 5 students.

  • Set up an interactive game on an online quiz platform, such as Kahoot or Mentimeter.

  • Questions should encompass various aspects of doping, including basic concepts, prohibited substances, consequences, and anti-doping measures.

  • Groups will compete against one another, responding to questions as they appear on screen.

  • The group with the highest score at the end of the quiz will win.

  • Encourage discussion after each question, clarifying any uncertainties and providing additional information as necessary.

Activity 3 - 📱 Digital Influencers Against Doping

> Duration: 60 - 70 minutes

- Goal: Foster creativity and the use of digital skills to promote awareness about doping, linking learning with real-world applications and the dynamics of social media.

- Deskripsi Activity: In this activity, students will campaign against doping, taking on the role of digital influencers. Each group should choose a social media platform and use digital content creation tools to develop and present a campaign focusing on the dangers of doping, preventative measures, and promoting clean sports. The campaigns will be shared with the class and assessed based on creativity, clarity, and impact.

- Instructions:

  • Split the class into groups of up to 5 students.

  • Each group should pick a social media platform for their project (e.g., Instagram, TikTok, YouTube).

  • Groups will create a campaign about doping, featuring posts, videos, infographics, or other digital content.

  • Content must highlight the risks of doping, prevention strategies, and encourage clean sports practices.

  • Students may use editing and content creation apps, such as Canva, iMovie, or similar tools to enhance their campaigns.

  • Each group will present their campaign to the class, detailing the strategies employed and the desired impact.

  • Following the presentations, engage in a discussion about the effectiveness of the campaigns and the role of social media in raising awareness about doping.

Feedback

Duration: (20 - 25 minutes)

This stage aims to provide students with the opportunity to consolidate and critically reflect on their learning during the activities collaboratively. Group discussions encourage the exchange of ideas and perspectives, while 360° feedback fosters communication skills and self-assessment, contributing to a more inclusive and effective learning environment.

Group Discussion

📢 Group Discussion

Facilitate a group discussion among all students, where groups share their takeaways from the experience and their conclusions. Here’s a brief script teachers can use to introduce this discussion:

  1. Introduction to the Discussion: "Now that we have wrapped up our activities, let’s share and discuss what we’ve learned. Each group will have the chance to present their findings and reflections."
  2. Sharing Discoveries: "What were the most surprising or interesting points you uncovered in your doping cases?"
  3. Critical Reflections: "How do you believe doping impacts the image and integrity of sports? What responsibilities do athletes and organizations carry?"
  4. Connection to Current Reality: "Can you identify similarities between what you found in the studies and current events in the sports world?"

Reflections

1. 🧐 How do the doping cases explored influence public trust in the integrity of sports? 2. ⚖️ What are the arguments for and against the use of certain substances in sports? Is there any consensus among students? 3. 🏅 Why are awareness campaigns and preventative measures crucial in the fight against doping? How should sports organizations tackle this?

Feedback 360º

🔄 360° Feedback

Direct the teacher to carry out a stage for 360° feedback, where each student receives constructive feedback from their peers from the group they collaborated with during the activity. Help guide the class to ensure the feedback is respectful and productive:

"Let’s take a moment to provide and receive feedback on the group work. Each student should mention one positive aspect and one suggestion for improvement. Remember to be respectful and constructive in your comments. Use phrases like 'I appreciated that you...' or 'You might improve by...'"

Conclusion

Duration: (10 - 15 minutes)

📌 Purpose

This stage is designed to wrap up learning, link theoretical lessons to the practices and realities of today, and emphasize the significance of ethics in sports and life. The concluding reflection aims to give students a comprehensive view of the topic and highlights the relevance of the knowledge gained for their personal and social development.

Summary

🏆 Fun Summary: The Doping Detective Chronicles 🕵️‍♂️

Today, our young sleuths dove into the fascinating world of doping in sports, uncovering stories worthy of a detective film. They explored real cases, like modern-day Sherlocks, learned about banned substances, their harmful effects on athletes' health, and the rigorous measures organizations take to keep competitions fair. From interactive game shows to digital awareness campaigns, every activity added a crucial piece to the puzzle of sports integrity!

World

🌍 In Today's World

Today's lesson is closely tied to contemporary dynamics as it addresses sports ethics and social responsibility in our digital world. With the growing visibility of sports on social media and advancements in doping detection techniques, grasping these issues is more pertinent than ever. Our digital landscape demands that young people be informed and ready to identify and combat unfair practices.

Applications

🚀 Everyday Applications

Understanding doping in sports extends beyond knowing the rules and banned substances; it’s about appreciating ethics, promoting health, and recognizing the value of fair play. This understanding aids in forming informed, critical citizens who can identify and stand against injustices and fraud in society.

Recent comments
No comments yet. Be the first to comment!
Iara Tip

IARA TIP

Are you struggling to keep students' attention in class?

On the Teachy platform, you can find a variety of materials on this topic to make your class more engaging! Games, slides, activities, videos, and much more!

Users who viewed this lesson plan also liked...

Community img

Join a community of teachers directly on WhatsApp

Connect with other teachers, receive and share materials, tips, training, and much more!

Teachy logo

We reinvent teachers' lives with artificial intelligence

Instagram LogoLinkedIn LogoTwitter LogoYoutube Logo
BR flagUS flagES flagIN flagID flagPH flagVN flagID flagID flag
FR flagMY flagur flagja flagko flagde flagbn flagID flagID flagID flag

2025 - All rights reserved

Terms of UsePrivacy NoticeCookies Notice