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Lesson plan of Electronic Games

Health and Physical Education

Original Teachy

Electronic Games

Lesson Plan | Lesson Plan Tradisional | Electronic Games

KeywordsVideo Games, Gaming, eSports, Types of Games, Game Characteristics, Game Tournaments, Physical Education, Entertainment, Gaming Industry, Skills, Logical Reasoning, Teamwork
ResourcesComputer with internet connection, Projector and screen, Presentation slides, Videos showcasing games and tournaments, Whiteboard and markers, Notebooks and pens for student notes

Objectives

Duration: 10 to 15 minutes

This phase of the lesson plan aims to give a concise overview of what students will learn during the class. By outlining the main objectives, students will clearly understand the skills they should acquire by the end of the lesson, ensuring focused and effective learning.

Objectives Utama:

1. Identify the different types of video games.

2. Recognize the traits of various gaming genres.

3. Comprehend the dynamics of video game tournaments.

Introduction

Duration: 10 to 15 minutes

This part of the lesson is designed to engage students and provide a background that highlights the relevance and significance of video games in modern society. By sharing interesting facts, the teacher can spark curiosity and prepare students for deeper exploration of the topics covered in the lesson.

Did you know?

Did you know that the first widely acknowledged video game, 'Tennis for Two', was developed in the 1950s? Since then, video games have transformed into intricate three-dimensional experiences and virtual realities. Furthermore, the phenomenon of eSports boasts tournaments that captivate millions of viewers across the globe, with prizes that can soar into the millions!

Contextualization

Make the students aware that video games have become a significant form of entertainment, especially in the last few years. They not only provide entertainment but also help develop essential skills like logical thinking, collaboration, and quick decision-making. Today, video games are not just a pastime; they represent a thriving industry that impacts culture, technology, and even education.

Concepts

Duration: 45 to 50 minutes

This section seeks to deepen students' understanding of video games, their specific traits, and the organization of eSports tournaments. By presenting detailed explanations and relatable examples, the teacher helps students grasp this dynamic environment better. The discussion questions reinforce learning and ensure students absorb the information presented.

Relevant Topics

1. Types of Video Games: Discuss the various categories of video games, such as action, strategy, sports, simulation, and adventure. Describe the key characteristics of each genre and provide popular examples that students can relate to.

2. Characteristics of Video Games: Delve into what makes each genre unique. For instance, highlight the necessity for quick reflexes in action games, strategic planning in strategy games, authenticity in sports games, immersive environments in simulation games, and exploration in adventure games.

3. Video Game Tournaments (eSports): Introduce the world of eSports, explaining how tournaments are structured. Discuss the different formats, including individual and team events, and mention renowned tournaments like The International (Dota 2), League of Legends World Championship, and Fortnite World Cup. Emphasize the tournament format, qualification process, and available rewards.

To Reinforce Learning

1. What defines the key characteristics of action games compared to strategy games?

2. How are eSports tournaments organized? Can you name at least two well-known tournaments?

3. Can you cite examples of simulation games and explain their classification?

Feedback

Duration: 20 to 25 minutes

This phase of the lesson plan aims to confirm that students have grasped the content discussed and can thoughtfully reflect on the material. Engaging in questions and reflective discussions enhances learning, encourages critical thinking, and fosters active participation throughout the lesson.

Diskusi Concepts

1. Discussion of Questions:

**Main Characteristics of Action and Strategy Games:**
   - Action Games: Quick reflexes and precise hand-eye coordination are key, typically involving fast-paced combat scenarios. Titles like Call of Duty and Fortnite are popular here.
   - Strategy Games: These focus on planning and smart resource management. Games like StarCraft and Civilization challenge players to think multiple steps ahead.
   - **Differences:** Action games are all about speed and immediate responses, while strategy games are more deliberate and methodical, involving critical thinking.

**Organization of eSports Tournaments:**
   - Tournaments can be organized as individual match-ups or team battles. 
   - **Famous Examples:**
     - The International (Dota 2): One of the biggest tournaments with substantial cash prizes.
     - League of Legends World Championship: A global showdown of one of the most popular games.
     - Fortnite World Cup: A widely watched event with major media coverage.
   - **Structure:** Typically includes qualifying rounds leading to playoffs and a final match, with prizes ranging from cash rewards to sponsorship deals.

**Examples of Simulation Games:**
   - The Sims: A simulation of daily life where players create and control virtual characters.
   - SimCity: Players design and manage a city in this engaging simulation.
   - **Classification:** These titles are considered simulation games because they mirror real-life scenarios or activities, providing an immersive gaming experience.

Engaging Students

1. Student Engagement:

What skills do you believe you develop while playing action games?
Do you find that strategy games can enhance school-related skills? In what way?
If given a chance, which eSports tournament would you want to participate in, and why?
How do sports games compare to simulation games in your view?
Are there any professional eSports players you're aware of? What are your thoughts on their careers?
How do you think video games can play a role in education? Share some examples.

Conclusion

Duration: 10 to 15 minutes

This conclusion aims to reinforce the core ideas presented to solidify students' learning, linking theoretical concepts back to practical implications. By emphasizing the significance and relevancy of the topic, the teacher assists students in recognizing the intertwined influence of video games in their lives and society.

Summary

['Video games provide entertainment and cultivate essential skills like logical reasoning and teamwork.', 'Various types of video games exist, each with unique traits, including action, strategy, sports, simulation, and adventure games.', 'eSports tournaments are significant events featuring organized structures, substantial rewards, and draw massive audiences globally.']

Connection

The lesson successfully connected theory to practice by elaborately discussing gaming genres and their distinct characteristics and illustrating how these traits manifest in even more relatable examples. Additionally, addressing eSports tournaments allowed students to appreciate the practical applications of video game knowledge in formal competitions.

Theme Relevance

The subject matter is vital in the students' lives, as video games are a prominent part of modern culture and recreation. Gaining insights into the various game categories and the mechanics of eSports tournaments grants students a broader and critical perspective on this realm. Furthermore, by understanding the opportunities and skills that gaming can develop, students may recognize its educational and professional potential.

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