Lesson Plan | Socioemotional Learning | Games and Fun: Hide and Seek and Tag
Keywords | Play, Games, Hide and Seek, Tag, Motor Development, Physical Health, Self-Awareness, Self-Regulation, Responsible Decision Making, Social Skills, Social Awareness, Physical Education, Elementary Education, Emotional Intelligence, RULER, Emotional Regulation |
Resources | A spacious and safe area for play, Timer or clock, Sheets of paper, Colored pencils or markers, Emotional diary (optional), Mats or exercise mats for the breathing exercise |
Codes | - |
Grade | 2nd grade |
Discipline | Physical Education |
Objective
Duration: (10 - 15 minutes)
This stage aims to introduce students to the lesson's topic by emphasizing the vital role of play and games in motor development and physical health. By clarifying the objectives, the goal is to lay a strong foundation for understanding practical activities, fostering student involvement and enthusiasm right from the lesson's onset.
Objective Utama
1. Understand the significance of play in supporting children's physical development.
2. Recognize how engaging in play contributes to the overall health and well-being of participants.
Introduction
Duration: (20 - 25 minutes)
Emotional Warmup Activity
Deep Breathing and Creative Visualization
The emotional warm-up for this lesson is called 'Deep Breathing and Creative Visualization'. This technique involves a mindful breathing exercise along with the creation of positive mental images. The goal is to enhance focus, presence, and concentration among students, preparing them emotionally and mentally for physical activities. Deep breathing can calm the nervous system, while creative visualization helps students connect with positive feelings, fostering a sense of confidence and relaxation.
1. Ask students to sit comfortably on the floor with their backs straight and eyes closed.
2. Instruct students to place one hand on their belly and the other on their chest.
3. Ask them to breathe deeply through their nose, filling their belly and then their chest with air, exhaling slowly through their mouth.
4. Repeat this breathing cycle for about 3 minutes, encouraging students to focus solely on their breathing.
5. After the breathing exercise, ask the students to picture a place where they feel happy and secure; it could be a park, the beach, or any other special place for them.
6. Guide students to visualize this location in as much detail as possible — the sounds, smells, and colors — and to soak in feelings of relaxation and happiness there.
7. Allow students to hold this visualization for an extra 2 minutes, encouraging them to continue taking deep breaths while concentrating on the positive images.
8. Conclude this activity by inviting students to gently open their eyes and stretch briefly, readying them for the next part of the lesson.
Content Contextualization
Games like Hide and Seek and Tag are not only enjoyable; they're also crucial for children's physical and emotional growth. These games enhance motor coordination, agility, and physical endurance. Additionally, when children play together, they learn better communication, teamwork, and healthy conflict resolution. Picture the excitement of playing Hide and Seek and the thrill of locating a friend or the joy of being found. These feelings are important for students' socioemotional development, teaching them to manage anxiety, frustration, and joy in a balanced manner.
Development
Duration: (60 - 75 minutes)
Theory Guide
Duration: (15 - 20 minutes)
1. Introduction to Play and Games: Explain that games like Hide and Seek and Tag are essential not just for enjoyment, but also for children's motor and emotional growth. They enhance coordination, agility, and stamina, while also encouraging social interaction.
2. Definition of Hide and Seek: In Hide and Seek, one player, chosen as the 'seeker', closes their eyes and counts to a specific number while the other players hide. After counting, the 'seeker' looks for the hidden players.
3. Definition of Tag: Tag involves one player designated as the 'tagger', whose objective is to chase and touch the other players, who then become the new 'taggers'.
4. Physical Benefits: Elaborate on how these games foster physical development, such as improving motor coordination, balance, speed, and endurance. Provide examples of common activities during play, like running and dodging.
5. Socioemotional Benefits: Discuss how these games assist children in developing social skills, including cooperation, communication, and conflict resolution. For example, they learn to make decisions about who will be the tagger and how to handle the feelings of being tagged or not found.
6. Safety During Play: Highlight the importance of playing in a safe space, free from hazards, and establishing clear rules to prevent injuries. For instance, set specific boundaries for hiding or running.
Activity with Socioemotional Feedback
Duration: (35 - 45 minutes)
Hide and Seek and Tag Game
Students will engage in the games of Hide and Seek and Tag, putting into practice the concepts discussed in the theory. The activity will be divided into two parts: first, they will play Hide and Seek, followed by Tag. During the games, the teacher will observe and provide socioemotional feedback.
1. Split the class into two groups.
2. Go over the rules for Hide and Seek and Tag with the students.
3. Select one student from each group to be the initial 'tagger'.
4. For Hide and Seek: the 'tagger' counts to 20 while the others find places to hide. After counting, they must search for and find the hidden students.
5. For Tag: the 'tagger' chases the other students, attempting to touch them. Anyone touched becomes the new 'tagger'.
6. Each game should last about 10 minutes, with multiple rounds to allow different students to take their turn as 'tagger'.
7. Supervise the game and provide guidance on safety and appropriate conduct.
Discussion and Group Feedback
After the activity, form a circle with the students for a group discussion. Use the RULER method (Recognize, Understand, Label, Express, Regulate) to steer the conversation.
Recognize: Ask students how they felt during the games. Encourage them to identify their emotions, such as joy, excitement, frustration, or nervousness.
Understand: Help students grasp the reasons behind these feelings, like the thrill of running, the happiness of finding a friend, or the frustration of being tagged.
Label: Encourage students to correctly name their emotions. Offer prompts such as 'I felt really happy when I found my friend in Hide and Seek' or 'I felt a bit frustrated when I was tagged quickly in Tag'.
Express: Teach students the importance of expressing their feelings constructively. Discuss how vital it is to communicate how they feel and to listen to their peers' emotions.
Regulate: Finally, talk about strategies for managing emotions. For example, advise taking deep breaths when feeling frustrated or sharing joy with friends in a positive way.
Conclusion
Duration: (15 - 20 minutes)
Reflection and Emotional Regulation
After the main activity, gather students in a circle and invite them to share their experiences during the games. Encourage them to reflect on any challenges they encountered, how they felt, and their strategies for managing those emotions. Then, prompt them to write or draw about a specific moment they found tough and how they dealt with it. This can be done in an emotional diary or on paper that can be shared later. Conclude with a brief group discussion where each student can share their insights if they feel comfortable.
Objective: The aim of this activity is to help students assess their emotions and actions during the games. This reflection will assist them in recognizing effective tactics for facing challenging situations and developing emotional regulation skills. Writing or drawing serves as a means for students to express and process their emotions in a healthy manner.
Glimpse into the Future
To wrap up the lesson, ask students to think of a personal and an academic goal related to the games they played. Suggestions could be things like 'I want to work on my running speed' or 'I want to get better at managing frustration when tagged'. Encourage students to write or draw their goals and share them with the class, reinforcing the importance of setting targets and striving to meet them.
Penetapan Objective:
1. Improve running speed.
2. Learn to cope with frustration better when tagged.
3. Practice teamwork and cooperation during play.
4. Increase physical stamina by taking part in more physical activities.
5. Enhance communication skills while engaging with peers in games. Objective: The objective of this activity is to boost students' independence and the practical application of their learning. By establishing personal and academic goals, students are encouraged to reflect on their performance and pinpoint areas for improvement. This practice fosters continuity in their academic and personal growth, motivating them to apply what they've learned in future situations.