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Lesson plan of Field and Pole Sports

Health and Physical Education

Original Teachy

Field and Pole Sports

Lesson Plan | Lesson Plan Iteratif Teachy | Field and Pole Sports

KeywordsPhysical Education, Bat-and-Ball Sports, Baseball, Cricket, Basic Rules, Health and Fitness, Teamwork, Collaboration, Sports History, Motor Skills, Digital Learning, Active Engagement, Creative Videos, Video Editing, Social Media, Digital Marketing, Online Games, Active Research, 360° Feedback, Group Discussion
ResourcesMobile phones or tablets with internet access, Video editing apps (Kinemaster, iMovie, InShot), Google Classroom or other sharing platforms, Graphic design apps (Canva, Adobe Spark), Fictitious social media account or school-shared platform, Online games simulating bat-and-ball sports (RBI Baseball, Stick Cricket), Projector or screen for showcasing videos and posts, Space conducive for group discussions
Codes-
Grade3rd grade
DisciplinePhysical Education

Goal

Duration: 10 - 15 minutes

This stage aims to clearly outline the objectives that students should meet during the lesson, providing a structured approach for both practical and theoretical activities. By grasping these objectives, teachers and students can navigate the lesson effectively, ensuring that learned knowledge is applied in a meaningful and relevant manner.

Goal Utama:

1. Understand the fundamental rules of bat-and-ball sports, specifically baseball and cricket.

2. Recognize the value of sports activities in promoting health and fitness.

3. Put the acquired knowledge into practice through group activities, highlighting the importance of cooperation and teamwork.

Goal Sekunder:

  1. Examine the historical and cultural significance of bat-and-ball sports across various societies.
  2. Enhance basic motor skills through engagement in bat-and-ball sports.

Introduction

Duration: 10 - 15 minutes

🎯 Purpose: This stage prepares students for practical activities while stimulating their curiosity about bat-and-ball sports. By employing digital tools for research, students connect with contemporary realities and engage in active exploration, which is vital for effective learning.

Warming Up

🟢 Warm-up: Bat-and-ball sports like cricket and baseball require teamwork, strategy, and physical skills. Invite students to use their phones to find an intriguing fact about either sport and share it with the class. This will help set the context and pique their interest in the topic.

Initial Thoughts

1. What are the key rules of baseball and cricket?

2. What is the historical background of these sports?

3. How do these sports contribute to health and fitness?

4. What motor skills can be developed through these sports?

5. How do these sports foster teamwork and collaboration?

Development

Duration: 70 - 80 minutes

📝 Purpose: This stage seeks to enrich students' understanding of bat-and-ball sports through a mix of practical and digital activities. By solving problems or creating content tied to the subject, students not only employ what they've learned but also hone skills in research, collaboration, and creativity. The integration of digital technologies enhances the learning experience, making it more engaging and relevant to students' lives.

Activity Suggestions

Activity Recommendations

Activity 1 - 🕵️‍♀️ Field and Bat Detectives

> Duration: 60 - 70 minutes

- Goal: Promote active research, collaboration, creativity, and communication skills while learning about the historical aspects and rules of bat-and-ball sports.

- Deskripsi Activity: Students will create a storytelling video in which they investigate a mystery related to bat-and-ball sports. They should leverage both prior research and new findings from online sources to crack the mystery.

- Instructions:

  • Divide the class into groups of up to 5 students.

  • Each group is to research a mystery or interesting fact concerning bat-and-ball sports (e.g., the origin of a specific play, an influential figure in the sport, etc.).

  • Students must script a video where they act as detectives unveiling this mystery.

  • Use video editing apps (like Kinemaster, iMovie, InShot) to record and edit the video.

  • Share the completed video on Google Classroom or any platform that the school uses.

  • Each group should view other groups' videos and provide constructive feedback.

Activity 2 - 📲 Sports Influencers

> Duration: 60 - 70 minutes

- Goal: Develop skills in communication, digital marketing, teamwork, and creativity while promoting sports participation.

- Deskripsi Activity: Students will design posts for social media platforms (such as Instagram or TikTok) to promote bat-and-ball sports. They should use their creativity to entice their peers into taking an interest in these sports.

- Instructions:

  • Divide the class into groups of up to 5 students.

  • Each group must select a bat-and-ball sport (either cricket or baseball) to advocate.

  • Students will create diverse post types: stories, images, short videos, memes, etc.

  • Utilize graphic design apps (like Canva or Adobe Spark) to design eye-catching and informative posts.

  • Publish the content on a fictitious social media account created just for the class or on a shared school platform.

  • Each group will assess their post's engagement (likes, comments, shares) and discuss the strategies that worked best.

Activity 3 - 🎮 Virtual Championship

> Duration: 60 - 70 minutes

- Goal: Put theoretical knowledge into practice, foster teamwork, and devise strategies in a digital space.

- Deskripsi Activity: Students will partake in a virtual championship of an online game that simulates bat-and-ball sports, applying their knowledge of rules and strategies during gameplay.

- Instructions:

  • Divide the class into groups of up to 5 students.

  • Each group must select an online game that simulates bat-and-ball sports (for example, RBI Baseball or Stick Cricket).

  • Groups should register for the game and organize teams to take part in an internal championship.

  • Students will discuss and strategize before each match.

  • Conduct the matches and encourage students to apply the sports rules and strategies they've studied.

  • At the end, each group must present an analysis of their performance and the strategies employed, focusing on their lessons learned.

Feedback

Duration: 15 - 20 minutes

📝 Purpose: This stage is designed to strengthen learning through reflection and experience sharing. The group discussion allows students to articulate what they’ve learned, while the 360° feedback nurtures a culture of growth and collaboration. By the end of this stage, students will gain a well-rounded and contextualized understanding of bat-and-ball sports, alongside the collaborative and digital skills cultivated throughout the lesson.

Group Discussion

🔍 Group Discussion: Lead a group discussion where students share their insights and takeaways from the activities. Use the following format to introduce the discussion:

  1. Introduction: Acknowledge all groups for their contributions during the activities.
  2. Presentation: Invite each group to briefly explain what they learned and their key takeaways, one at a time.
  3. Follow-Up Questions: Pose targeted questions to deepen the students’ understanding of the practices and concepts explored.
  4. Final Reflection: Encourage students to contemplate how bat-and-ball sports can be integrated into their daily routines.

Reflections

1. How can you apply the knowledge gained from these practical activities in your life outside of school? 2. What challenges did you encounter during the activities and how did you tackle them? 3. In what ways did digital technologies facilitate your learning about bat-and-ball sports?

Feedback 360º

🌟 360° Feedback: Guide students to engage in a 360° feedback session, where each member of a group receives input from their peers. Encourage constructive and respectful feedback with this structure:

  1. Positive Feedback: Each student should identify something commendable that their peer did during the activities.
  2. Areas for Improvement: Each student should propose an area for growth for their peer, giving specific and actionable suggestions.
  3. Conclusion: Urge all students to express gratitude to one another for the feedback received.

Conclusion

Duration: 10 - 15 minutes

🎯 Purpose: This stage aims to consolidate and reflect on all the knowledge acquired playfully and contextually, ensuring students appreciate the significance of what has been learnt and how to apply it meaningfully in their lives. This concluding element reinforces the relevance of the conducted activities and bridges the content with students’ realities, facilitating meaningful and enduring learning.

Summary

🎬 Fun Summary: Picture us as characters in an adventurous movie where we dive into the world of bat-and-ball sports! 🚀 In this thrilling exploration, we grasped the basic rules of baseball and cricket, traced their historical roots, and learned how these activities aid in promoting health and fitness. Moreover, we donned the hats of detectives solving mysteries, digital influencers advocating sports, and virtual competitors in online tournaments. 🕵️‍♂️📲🎮

World

🌍 In the Modern World: This lesson directly connects to today's world by integrating digital tools and social media, which are inherently part of students' daily lives. Through online research, creative video production, and social media engagement, students are honing essential 21st-century skills such as active research, digital collaboration, and marketing.

Applications

🏅 Real-Life Applications: With newfound knowledge about bat-and-ball sports, students can incorporate these recreational activities into their leisure time, fostering a healthy and active lifestyle. Additionally, the skills gained, such as teamwork, creativity, and proficiency in digital tools, are critical across various facets of contemporary and future life.

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