Lesson Plan | Lesson Plan Iteratif Teachy | Nature Adventures
Keywords | Physical Education, Outdoor Sports, Climbing, Canoeing, Hiking, Rappelling, Mountain Biking, Digital Methodology, Social Media, Digital Tools, Google Earth, Google Maps, Scratch, Tynker, Digital Communication, Storytelling, Creativity, Collaboration, 360ยฐ Feedback, Environmental Awareness |
Resources | Cell phones with internet capabilities, Computers or tablets, Access to Google Earth or Google Maps, Social media platforms (Instagram, TikTok), Game creation tools (Scratch, Tynker), Multimedia projector, Materials for note-taking (paper, pen) |
Codes | - |
Grade | 8th grade |
Discipline | Physical Education |
Goal
Duration: 10 - 15 minutes
The goal of this stage is to set the scene for the lesson, helping students develop a shared understanding of outdoor sports, while emphasizing their characteristics and benefits. It's important to make sure everyone is on the same page about the topic and expectations before diving into the practical and digital activities.
Goal Utama:
1. Identify the main characteristics of outdoor sports, including climbing, canoeing, hiking, rappelling, and mountain biking.
2. Understand the physical and mental benefits related to outdoor sports activities.
Goal Sekunder:
- Foster environmental awareness through outdoor sports.
- Spark student interest and curiosity in new forms of physical activities and leisure.
Introduction
Duration: 10 - 15 minutes
The purpose of this stage is to contextualize the lesson theme and establish a common understanding of outdoor sports, highlighting their characteristics and benefits. The aim is to ensure that all students are aligned regarding the topic and their expectations before starting the proposed practical and digital activities.
Warming Up
๐งโโ๏ธ Outdoor adventures aren't just about physical activity; they're experiences that help us connect with the world around us, push our limits, and give us a unique sense of freedom and self-discovery. To kick things off, have students use their cell phones to find an interesting fact about either climbing, canoeing, hiking, rappelling, or mountain biking and share it with the class.
Initial Thoughts
1. Which outdoor sport intrigued you the most and why?
2. How do you believe engaging in outdoor sports can benefit your physical and mental well-being?
3. Do you know any nearby spots where these sports can be practiced?
4. What preparation or gear is needed to safely participate in these sports?
5. What challenges and risks do you think you might encounter while participating in outdoor sports?
Development
Duration: 70 - 80 minutes
The purpose of this stage is to immerse students in practical and digital experiences related to outdoor sports, utilizing technologies that engage them and connect the learning to modern realities. Through the proposed activities, students will explore the topic creatively, develop digital skills, and gain appreciation for engaging in outdoor sports.
Activity Suggestions
Activity Recommendations
Activity 1 - Adventurer Influencer Challenge ๐
> Duration: 60 - 70 minutes
- Goal: Enhance digital communication and storytelling skills using social media to promote outdoor sports and their safe practices.
- Deskripsi Activity: In this activity, students will create influencer-style content showcasing an adventure in nature. They can select one of the outdoor sports covered (climbing, canoeing, hiking, rappelling, mountain biking) and develop a visual and written narrative suitable for social media, such as Instagram or TikTok. The content should include short videos, photos, and a captivating write-up detailing the experience, required gear, challenges faced, and safety tips.
- Instructions:
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Divide students into groups of up to 5.
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Each group must select one of the outdoor sports discussed.
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Plan a script for the digital content, covering the location, sport, challenges, and safety tips.
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Use cell phones and computers to gather images, videos, and information to help with the content.
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Record short, guided videos (max 1 minute each) explaining and demonstrating key aspects of the chosen sport.
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Create a post for Instagram or TikTok, complete with an engaging description, relevant hashtags, and tips for viewers.
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Present the created content to the class, explaining the rationale behind their choices and challenges faced during the content creation.
Activity 2 - Virtual Treasure Hunt in Nature ๐บ๏ธ
> Duration: 60 - 70 minutes
- Goal: Familiarize students with digital mapping tools while encouraging research and exploration of adventure spots globally.
- Deskripsi Activity: Students will engage in a virtual treasure hunt using online mapping tools, such as Google Earth or Google Maps, to explore trails, parks, and adventure spots from around the world. Each group will receive a list of challenges and locations to find, using the map features to 'travel' to these sites, identify specific characteristics, and record their findings.
- Instructions:
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Divide students into groups of up to 5.
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Provide each group with a list of locations and outdoor sports-related challenges (e.g., find a famous mountain biking trail, identify an iconic climbing spot, etc.).
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Use computers and cell phones to access online mapping tools.
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Navigate to the specified locations using the search and navigation features of Google Earth or Google Maps.
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For each location found, take a screenshot and note important characteristics, such as difficulty level, necessary gear, and local tips.
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At the end, each group must give a brief presentation showcasing their discoveries and what they learned about the locations explored.
Activity 3 - Interactive Game: Adventure in Nature ๐ฎ
> Duration: 60 - 70 minutes
- Goal: Encourage creativity and programming skills in students while reinforcing their understanding of outdoor sports in a fun and interactive manner.
- Deskripsi Activity: Students will create an interactive game using a digital platform, like Scratch or Tynker. The game should simulate an outdoor adventure, where the main character tackles challenges related to the outdoor sports studied such as climbing, canoeing, hiking, rappelling, and mountain biking. The aim is to create a fun and educational game that teaches players about the sports and their features while entertaining them.
- Instructions:
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Divide students into groups of up to 5.
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Choose a digital game creation platform (e.g., Scratch, Tynker) and get familiar with its functionalities.
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Decide on the gameโs theme, the sports to be included, and the challenges faced by the character.
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Plan the storyline and game elements (levels, obstacles, rewards, etc.).
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Use the chosen platform to develop the game, including graphics, animations, and programming scripts.
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Test and refine the game as necessary, ensuring it's both educational and fun.
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Present the completed game to the class, explaining design choices and insights gained about outdoor sports.
Feedback
Duration: (20 - 25 minutes)
The goal of this stage is to encourage both collective and individual reflection on the activities undertaken, helping students consolidate their learning and deepen their understanding of outdoor sports as well as the digital skills acquired. Through group discussion and 360ยฐ feedback, students can share their experiences, gain valuable insights from peers, and reinforce the importance of collaboration and mutual respect.
Group Discussion
๐ฃ๏ธ Group Discussion: Foster an open discussion among students, allowing each group to share their discoveries and experiences from the activities. Use the following outline to guide the conversation:
- Ask each group to briefly present their 'Adventurer Influencer' content.
- Encourage students to talk about challenges they faced and how they overcame them.
- Discuss the similarities and differences between the sports showcased.
- Invite students to share how they might incorporate these activities into their daily lives.
Reflections
1. What was the most intriguing thing you learned about outdoor sports? 2. How did the digital activities enhance your understanding of outdoor sports? 3. What digital and teamwork skills do you feel you developed during these activities?
Feedback 360ยบ
๐ 360ยฐ Feedback: Organize a feedback session where each student provides constructive input to their peers. Encourage positive comments on what everyone did well and suggestions for improvement, focusing on collaboration, creativity, and effective use of digital tools. Remind students of the importance of respecting one another and being objective in their assessments.
Conclusion
Duration: 10 - 15 minutes
๐ Purpose: The purpose of this stage is to consolidate the learnings from the lesson, emphasizing the importance of outdoor sports and their integration with digital tools. By reflecting on their experiences and connecting learning to the modern world, students reinforce their knowledge and recognize the relevance of the activities discussed.
Summary
๐ Adventure Mission Accomplished! ๐ Letโs wrap up our journey in nature with a fun review! ๐ฒ๐ Today, students discovered incredible outdoor sports like the thrill of climbing ๐งโโ๏ธ, the excitement of canoeing ๐ฃโโ๏ธ, the challenge of hiking ๐ฅพ, the adventurous spirit of rappelling ๐งโโ๏ธ, and the adrenaline rush of mountain biking ๐ตโโ๏ธ. We integrated technology with nature to create an engaging and interactive learning experience!
World
๐ Connecting to Todayโs World: Todayโs lesson underscored how technology can aid in promoting outdoor sports practices. In a world where social media and digital tools are integrated into daily life, weaving these elements into physical education makes learning more relevant and engaging. The creation of content for Instagram and TikTok, along with the use of digital maps and programming platforms, illustrated how modern dynamics can enhance education.
Applications
๐ Significance in Daily Life: Exploring outdoor sports not only encourages a healthy lifestyle but also nurtures environmental awareness and a connection to nature. This digital approach helped students develop valuable communication, research, and programming skills that apply across various aspects of their lives.