Lesson Plan | Lesson Plan Iteratif Teachy | Nature Adventures
Keywords | Physical Education, Outdoor Sports, Climbing, Canoeing, Hiking, Abseiling, Mountain Biking, Digital Methodology, Social Media, Digital Tools, Google Earth, Google Maps, Scratch, Tynker, Digital Communication, Storytelling, Creativity, Collaboration, 360ยฐ Feedback, Environmental Awareness |
Resources | Cell phones with internet access, Computers or tablets, Access to Google Earth or Google Maps, Social media platforms (Instagram, TikTok), Game creation platform (Scratch, Tynker), Multimedia projector, Materials for note-taking (paper, pen) |
Codes | - |
Grade | 8th grade |
Discipline | Physical Education |
Goal
Duration: 10 - 15 minutes
The purpose of this stage is to contextualise the lesson theme and establish a common understanding of outdoor sports, emphasising their characteristics and benefits. The aim is to ensure that all students are on the same page regarding the topic and their expectations before embarking on the proposed practical and digital activities.
Goal Utama:
1. Identify the main characteristics of outdoor sports, including climbing, canoeing, hiking, abseiling, and mountain biking.
2. Understand the physical and mental benefits associated with outdoor sports activities.
Goal Sekunder:
- Promote environmental awareness through outdoor sports.
- Encourage student interest and curiosity about new forms of physical activity and leisure.
Introduction
Duration: 10 - 15 minutes
The purpose of this stage is to contextualise the lesson theme and establish a common understanding of outdoor sports, emphasising their characteristics and benefits. The aim is to ensure that all students are on the same page regarding the topic and their expectations before embarking on the proposed practical and digital activities.
Warming Up
๐ณ Outdoor adventures are more than just physical activities; they are experiences that connect us to our surroundings, challenge our limits, and provide a unique sense of freedom and self-discovery. To kick off, ask students to use their cell phones to find an interesting fact about any of the outdoor sports (climbing, canoeing, hiking, abseiling, mountain biking) and share it with the class.
Initial Thoughts
1. Which outdoor sport caught your attention the most and why?
2. How do you think practising outdoor sports can benefit your physical and mental health?
3. Do you know any places near our city where these sports can be practised?
4. What kind of preparation or equipment is necessary to safely engage in these sports?
5. What challenges and risks do you think you might face when trying out outdoor sports?
Development
Duration: 70 - 80 minutes
The purpose of this stage is to provide a practical and digital immersion in outdoor sports, utilising technologies that engage students and connect learning to the modern reality. Through the proposed activities, students will creatively explore the topic, develop digital skills, and appreciate the practice of outdoor sports.
Activity Suggestions
Activity Recommendations
Activity 1 - Adventurer Influencer Challenge ๐
> Duration: 60 - 70 minutes
- Goal: Develop digital communication and storytelling skills using social media to promote outdoor sports and their safe practices.
- Deskripsi Activity: In this activity, students must create influencer content about an adventure in nature. They can choose one of the studied sports (climbing, canoeing, hiking, abseiling, mountain biking) and build a visual and textual narrative that can be published on a social media platform, such as Instagram or TikTok. The content should include short videos, photos, and an engaging description that outlines the experience, necessary equipment, challenges, and safety tips.
- Instructions:
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Divide students into groups of up to 5 people.
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Each group must choose one of the studied outdoor sports.
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Plan a script for the digital content, including the location of the adventure, the chosen sport, challenges, and safety tips.
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Use cell phones and computers to search for images, videos, and information that can be incorporated into the content.
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Record short, guided videos (maximum 1 minute each) explaining and demonstrating aspects of the chosen sport.
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Create a post for Instagram or TikTok, including an attractive description, relevant hashtags, and tips for followers.
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Present the created content to the class, explaining the choices made and the challenges faced in creating the content.
Activity 2 - Virtual Treasure Hunt in Nature ๐บ๏ธ
> Duration: 60 - 70 minutes
- Goal: Familiarise students with digital mapping tools and encourage research and exploration of adventure locations around the world.
- Deskripsi Activity: Students will participate in a virtual treasure hunt using online mapping tools, such as Google Earth or Google Maps, to explore trails, parks, and adventure locations around the world. Each group will receive a list of challenges and locations to find, and they must use the functionalities of the maps to 'travel' to these sites, identify specific characteristics, and record their discoveries.
- Instructions:
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Divide students into groups of up to 5 people.
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Distribute to each group a list of locations and challenges related to outdoor sports (e.g., find a famous mountain biking trail, identify an iconic climbing spot, etc.).
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Use computers and cell phones to access online mapping tools.
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Navigate to the indicated locations on the list using the search and navigation features of Google Earth or Google Maps.
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For each location found, take a screenshot and note important characteristics, such as sport difficulty, necessary equipment, and local tips.
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At the end, each group must give a brief presentation showing their discoveries and what they learned about the locations explored.
Activity 3 - Interactive Game: Adventure in Nature ๐ฎ
> Duration: 60 - 70 minutes
- Goal: Encourage students' creativity and programming skills while reinforcing knowledge about outdoor sports in a playful and interactive way.
- Deskripsi Activity: Students will develop an interactive game using a digital game creation platform, such as Scratch or Tynker. The game should simulate an adventure in nature, where the main character faces challenges related to the studied sports like climbing, canoeing, hiking, abseiling, and mountain biking. The goal is to create an educational and fun game that teaches about the sports and their characteristics while entertaining.
- Instructions:
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Divide students into groups of up to 5 people.
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Choose a digital game creation platform (e.g., Scratch, Tynker) and familiarise yourselves with its functionalities.
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Decide on the game's theme, the sports to be included, and the challenges the character will face.
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Plan the plot and the game's elements (levels, obstacles, rewards, etc.).
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Use the chosen platform to develop the game, including graphics, animations, and programming scripts.
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Test and adjust the game as necessary, ensuring that it is both educational and fun.
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Present the finished game to the class, explaining design choices and lessons learned about outdoor sports.
Feedback
Duration: (20 - 25 minutes)
The purpose of this stage is to encourage both collective and individual reflection on the activities carried out, allowing students to consolidate their learning and develop a deeper understanding of outdoor sports and the digital skills they acquired. Through group discussion and 360ยฐ feedback, students can share their experiences, receive valuable insights from peers, and reinforce the importance of collaborative work and mutual respect.
Group Discussion
๐ฃ๏ธ Group Discussion: Promote an open discussion with all students, where each group shares their discoveries and experiences during the activities. Use the following outline to introduce the discussion:
- Ask each group to briefly present their 'Adventurer Influencer' content.
- Encourage students to share the difficulties they encountered and how they overcame those challenges.
- Discuss the differences and similarities between the various sports presented.
- Ask students how they imagine integrating these activities into their everyday lives.
Reflections
1. What was the most interesting aspect you learned about outdoor sports? 2. How did the digital activities help deepen your understanding of outdoor sports? 3. What digital and teamwork skills do you think you developed during the activities?
Feedback 360ยบ
๐ 360ยฐ Feedback: Organise a session where each student provides constructive feedback to their groupmates. Encourage them to make positive comments on what each did well and suggestions for improvement, focusing on aspects like collaboration, creativity, and use of digital tools. Remind students of the importance of being respectful and objective in their evaluations.
Conclusion
Duration: 10 - 15 minutes
๐ Purpose: The purpose of this stage is to consolidate the learnings from the lesson, highlighting the importance of outdoor sports and their integration with digital tools. By reflecting on their experiences and connecting learning to the modern world, students reinforce the knowledge acquired and recognise the relevance of the proposed activities to their lives.
Summary
๐ Adventure Mission Completed! ๐ Let's wrap up our journey in nature with a fun summary! ๐ฒ๐ Today, students explored amazing outdoor sports like the thrill of climbing ๐งโโ๏ธ, the excitement of canoeing ๐ถ, the challenge of hiking ๐ฅพ, the radical adventure of abseiling ๐งโโ๏ธ, and the speed of mountain biking ๐ดโโ๏ธ. We combined technology and nature to learn in a fun and interactive way!
World
๐ Connection to Today's World: Today's lesson highlighted how technology can be a great ally in promoting outdoor sports practices. In a world where social media and digital tools are part of students' daily lives, integrating these elements into physical education makes learning more relevant and engaging. The creation of content for Instagram and TikTok, along with using digital maps and programming platforms, showed how modern dynamics can enrich education.
Applications
๐ Importance in Daily Life: Exploring outdoor sports not only promotes a healthy lifestyle but also enhances environmental awareness and connection to the natural world. Through this digital approach, students developed communication, research, and programming skills that are valuable in any area of their lives.