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Lesson plan of Doping, Corruption and Medication

Health and Physical Education

Original Teachy

Doping, Corruption and Medication

Lesson Plan | Lesson Plan Iteratif Teachy | Doping, Corruption and Medication

KeywordsDoping, Corruption, Medications, Physical Education, Healthy Sports, Fairness, Integrity, Athletes, Transparency, Social Media, Practical Activities, Digital Methodology, Interactivity, Quizzes, Investigation
ResourcesCell phones with internet access, Computers or tablets, Social media accounts (Instagram, Facebook, etc.), Kahoot! platform, Projector or large screen for presentations, Materials for notetaking (paper and pen), Printed or digital fictional cases of doping and corruption, Access to research sites and information about doping and corruption in sports
Codes-
Grade9th grade
DisciplinePhysical Education

Goal

Duration: 10 - 15 minutes

The purpose of this stage is to clearly present the main objectives of the lesson to the students, helping them understand what is expected of them in terms of learning and development throughout the session. This will align expectations and motivate students to actively participate in the activities planned.

Goal Utama:

1. Understand the importance of maintaining a sports environment that is free from doping and corruption.

2. Recognize the negative effects of doping and corruption on athletes' health and the integrity of sports.

3. Discuss effective strategies to combat doping and corruption within the sporting world.

Goal Sekunder:

  1. Hone critical and analytical skills through the evaluation of real-life cases of doping and corruption.
  2. Encourage responsible and ethical medication use in sports.

Introduction

Duration: (15 - 20 minutes)

This stage aims to engage students right from the start, allowing them to bring relevant information from their online research and to start thinking critically about the topic. The key questions are designed to guide the initial conversation, prompting students to reflect on their prior knowledge and to prepare for the hands-on activities that will take place during the lesson.

Warming Up

Begin the lesson by introducing the topic of 'Doping, Corruption, and Medications' in sports. Briefly explain that doping and corruption are significant issues that undermine integrity and fairness in athletics. As a warm-up, have students use their phones to find an interesting or recent fact about doping, corruption in sports, or the medication usage by athletes. After a few minutes, invite them to share their findings with the class.

Initial Thoughts

1. What defines doping in the context of sports?

2. What negative effects can doping have on athletes' health?

3. How does corruption impact fairness and integrity in sports competitions?

4. Can you name any notable instances of doping or corruption in sports?

5. What measures are currently being implemented to tackle doping and corruption in sports?

Development

Duration: 70 - 80 minutes

This stage aims to provide students with the chance to apply their knowledge in a hands-on and engaging manner, utilizing digital technologies. The activities are designed to encourage creativity, critical analysis, and collaboration, while deepening the understanding of the importance of addressing doping and corruption in the sports arena.

Activity Suggestions

Activity Recommendations

Activity 1 - Sports Scandals Stories on Instagram ๐Ÿ“ธ

> Duration: 60 - 70 minutes

- Goal: To help students grasp the severity of doping and corruption in sports through creative storytelling while enhancing their digital communication skills.

- Deskripsi Activity: Students will work in groups to create a series of Instagram stories (or on another social media platform) that simulate a doping or corruption scandal in sports. They should take the audience from the discovery of the scandal to the repercussions for the athlete and the sport, using images, videos, and text.

- Instructions:

  • Form groups of up to 5 students.

  • Each group should select or create a fictional character to base their story on.

  • Use phones or computers to set up accounts on social media or presentation platforms.

  • Split the creation into four parts: Character Introduction, Discovery of the Scandal, Reactions, and Consequences.

  • For each part, produce engaging multimedia content (images, videos, text) that effectively narrates the story.

  • At the end, each group will present their series of stories to the class, explaining their choices and the implications of the fictional scandal.

Activity 2 - Interactive Kahoot! Quiz ๐ŸŽฎ

> Duration: 60 - 70 minutes

- Goal: To assess and consolidate knowledge about doping and corruption in sports in a lively and interactive manner, fostering constructive discussions among students.

- Deskripsi Activity: Students will engage in an interactive quiz using the Kahoot! platform. The quiz will include questions on doping, corruption in sports, and medication usage. Following each question, short debates will be held to discuss the answers and broaden understanding.

- Instructions:

  • Divide students into groups of 4 or 5.

  • Each group should either create a Kahoot! account or access an existing one.

  • The quiz will consist of 15 questions divided into three levels of difficulty.

  • After each question, allow a few minutes for groups to discuss and debate the correct answer, sharing knowledge on the topic.

  • At the end of the quiz, review the results with the class, highlighting key points and addressing any questions.

Activity 3 - Digital Investigators ๐Ÿ•ต๏ธโ€โ™‚๏ธ๐Ÿ•ต๏ธโ€โ™€๏ธ

> Duration: 60 - 70 minutes

- Goal: To further develop research, critical analysis, and problem-solving abilities while deepening understanding of the challenges surrounding doping and corruption in sports.

- Deskripsi Activity: Students will assume the role of investigators for an anti-doping agency. They will be given a fictional case of doping or corruption that they need to solve by researching information, gathering evidence, and proposing potential solutions.

- Instructions:

  • Divide the class into groups of up to 5 students.

  • Distribute a fictional case to each group that includes names of athletes, doctors, suspected substances, and relevant sporting events.

  • Instruct students to use their phones and computers to search for evidence and relevant information about the case (e.g., banned substances, anti-doping regulations, related news articles).

  • Each group should compile a detailed report outlining their conclusions and suggested solutions for the case.

  • Finally, each group will present their report to the class, discussing how they solved the case and what further measures could be enacted to combat doping and corruption in sports.

Feedback

Duration: (15 - 20 minutes)

This stage is intended to solidify learning and promote self-reflection among students, enabling them to assess their own contributions and learn from peer feedback. This fosters critical thinking, collaboration, and mutual respect. The group discussion and 360ยฐ feedback encourage the identification of strengths and areas for improvement, reinforcing the values of ethics and fairness in sports.

Group Discussion

Encourage a group discussion where students can share what they learned during the practical activities. Begin by thanking them for their efforts, highlighting the importance of reflecting on their learnings, and inviting each group to share their experiences, challenges, and conclusions. Facilitate the exchange of ideas among groups, fostering an atmosphere of respect and collaboration.

Reflections

1. What were the main challenges encountered when exploring the topic of doping and corruption in sports? 2. In your opinion, how can current measures be improved to effectively combat doping and corruption in sports? 3. What insights can be applied in your personal life or in other contexts based on what you've learned in this lesson?

Feedback 360ยบ

Conduct a 360ยฐ feedback session, where each student receives input from their groupmates. Guide the class to adhere to specific principles to ensure constructive and respectful feedback: 1) Be specific about behaviors and contributions, 2) Highlight strengths as well as areas for improvement, 3) Use positive and respectful language. Allow a moment for students to reflect and jot down their feedback before sharing it with their peers.

Conclusion

Duration: (10 - 15 minutes)

๐ŸŽฏ Purpose of the Conclusion: This stage aims to solidify the knowledge gained in a dynamic and enjoyable way, reflecting on how today's learning applies to the real world and to students' everyday lives. This moment is designed to reinforce the discussed values, encourage self-reflection, and ensure that everyone grasps the significance of the topic beyond the classroom.

Summary

๐ŸŽฌ Fun Summary: Picture a race where each athlete is a superhero, but some resort to using 'magic potions' (doping) to get ahead. Eventually, they're uncovered by our team of digital investigators and face the consequences! Today, we discovered how doping and corruption are the real villains in sports, jeopardizing athletes' health and the fairness of competitions. Our engaging activities on social media and quizzes demonstrated that armed with knowledge and ethics, we can combat these challenges and practise fair and healthy sports. ๐Ÿš€

World

๐ŸŒ Connection to the Current World: Today's lesson directly relates to recent developments in the sports world, where headlines about doping and corruption scandals frequently emerge. On social media, everyone has immediate access to this information, making discussions about integrity in sports more relevant than ever. We live in a digital age where transparency is key, and educating ourselves on these topics helps cultivate more critical and aware citizens.

Applications

๐Ÿ› ๏ธ Importance in Daily Life: Understanding the implications of doping and corruption extends beyond sports. This knowledge promotes ethics, honesty, and fairness across all areas of life. From school to the workplace, these principles are vital for creating a fairer and healthier society. ๐ŸŒฑ

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